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package fiber
import (
"encoding/hex"
"strings"
"sync"
"github.com/google/uuid"
)
const servicesStatePrefix = "gofiber-services-"
var servicesStatePrefixHash string
func init() {
servicesStatePrefixHash = hex.EncodeToString([]byte(servicesStatePrefix + uuid.New().String()))
}
// State is a key-value store for Fiber's app in order to be used as a global storage for the app's dependencies.
// It's a thread-safe implementation of a map[string]any, using sync.Map.
type State struct {
dependencies sync.Map
servicePrefix string
}
// NewState creates a new instance of State.
func newState() *State {
// Initialize the services state prefix using a hashed random string
return &State{
dependencies: sync.Map{},
servicePrefix: servicesStatePrefixHash,
}
}
// Set sets a key-value pair in the State.
func (s *State) Set(key string, value any) {
s.dependencies.Store(key, value)
}
// Get retrieves a value from the State.
func (s *State) Get(key string) (any, bool) {
return s.dependencies.Load(key)
}
// MustGet retrieves a value from the State and panics if the key is not found.
func (s *State) MustGet(key string) any {
if dep, ok := s.Get(key); ok {
return dep
}
panic("state: dependency not found!")
}
// Has checks if a key is present in the State.
// It returns a boolean indicating if the key is present.
func (s *State) Has(key string) bool {
_, ok := s.Get(key)
return ok
}
// Delete removes a key-value pair from the State.
func (s *State) Delete(key string) {
s.dependencies.Delete(key)
}
// Reset resets the State by removing all keys.
func (s *State) Reset() {
s.dependencies.Clear()
}
// Keys returns a slice containing all keys present in the State.
func (s *State) Keys() []string {
// Pre-allocate with estimated capacity to reduce allocations
keys := make([]string, 0, 8)
s.dependencies.Range(func(key, _ any) bool {
keyStr, ok := key.(string)
if !ok {
return true
}
keys = append(keys, keyStr)
return true
})
return keys
}
// Len returns the number of keys in the State.
func (s *State) Len() int {
length := 0
s.dependencies.Range(func(_, _ any) bool {
length++
return true
})
return length
}
// GetState retrieves a value from the State and casts it to the desired type.
// It returns the casted value and a boolean indicating if the cast was successful.
func GetState[T any](s *State, key string) (T, bool) {
dep, ok := s.Get(key)
if ok {
depT, okCast := dep.(T)
return depT, okCast
}
var zeroVal T
return zeroVal, false
}
// MustGetState retrieves a value from the State and casts it to the desired type.
// It panics if the key is not found or if the type assertion fails.
func MustGetState[T any](s *State, key string) T {
dep, ok := GetState[T](s, key)
if !ok {
panic("state: dependency not found!")
}
return dep
}
// GetStateWithDefault retrieves a value from the State,
// casting it to the desired type. If the key is not present,
// it returns the provided default value.
func GetStateWithDefault[T any](s *State, key string, defaultVal T) T {
dep, ok := GetState[T](s, key)
if !ok {
return defaultVal
}
return dep
}
// GetString retrieves a string value from the State.
// It returns the string and a boolean indicating successful type assertion.
func (s *State) GetString(key string) (string, bool) {
return GetState[string](s, key)
}
// GetInt retrieves an integer value from the State.
// It returns the int and a boolean indicating successful type assertion.
func (s *State) GetInt(key string) (int, bool) {
return GetState[int](s, key)
}
// GetBool retrieves a boolean value from the State.
// It returns the bool and a boolean indicating successful type assertion.
func (s *State) GetBool(key string) (value, ok bool) { //nolint:nonamedreturns // Better idea to use named returns here
return GetState[bool](s, key)
}
// GetFloat64 retrieves a float64 value from the State.
// It returns the float64 and a boolean indicating successful type assertion.
func (s *State) GetFloat64(key string) (float64, bool) {
return GetState[float64](s, key)
}
// GetUint retrieves a uint value from the State.
// It returns the uint and a boolean indicating successful type assertion.
func (s *State) GetUint(key string) (uint, bool) {
return GetState[uint](s, key)
}
// GetInt8 retrieves an int8 value from the State.
// It returns the int8 and a boolean indicating successful type assertion.
func (s *State) GetInt8(key string) (int8, bool) {
return GetState[int8](s, key)
}
// GetInt16 retrieves an int16 value from the State.
// It returns the int16 and a boolean indicating successful type assertion.
func (s *State) GetInt16(key string) (int16, bool) {
return GetState[int16](s, key)
}
// GetInt32 retrieves an int32 value from the State.
// It returns the int32 and a boolean indicating successful type assertion.
func (s *State) GetInt32(key string) (int32, bool) {
return GetState[int32](s, key)
}
// GetInt64 retrieves an int64 value from the State.
// It returns the int64 and a boolean indicating successful type assertion.
func (s *State) GetInt64(key string) (int64, bool) {
return GetState[int64](s, key)
}
// GetUint8 retrieves a uint8 value from the State.
// It returns the uint8 and a boolean indicating successful type assertion.
func (s *State) GetUint8(key string) (uint8, bool) {
return GetState[uint8](s, key)
}
// GetUint16 retrieves a uint16 value from the State.
// It returns the uint16 and a boolean indicating successful type assertion.
func (s *State) GetUint16(key string) (uint16, bool) {
return GetState[uint16](s, key)
}
// GetUint32 retrieves a uint32 value from the State.
// It returns the uint32 and a boolean indicating successful type assertion.
func (s *State) GetUint32(key string) (uint32, bool) {
return GetState[uint32](s, key)
}
// GetUint64 retrieves a uint64 value from the State.
// It returns the uint64 and a boolean indicating successful type assertion.
func (s *State) GetUint64(key string) (uint64, bool) {
return GetState[uint64](s, key)
}
// GetUintptr retrieves a uintptr value from the State.
// It returns the uintptr and a boolean indicating successful type assertion.
func (s *State) GetUintptr(key string) (uintptr, bool) {
return GetState[uintptr](s, key)
}
// GetFloat32 retrieves a float32 value from the State.
// It returns the float32 and a boolean indicating successful type assertion.
func (s *State) GetFloat32(key string) (float32, bool) {
return GetState[float32](s, key)
}
// GetComplex64 retrieves a complex64 value from the State.
// It returns the complex64 and a boolean indicating successful type assertion.
func (s *State) GetComplex64(key string) (complex64, bool) {
return GetState[complex64](s, key)
}
// GetComplex128 retrieves a complex128 value from the State.
// It returns the complex128 and a boolean indicating successful type assertion.
func (s *State) GetComplex128(key string) (complex128, bool) {
return GetState[complex128](s, key)
}
// serviceKey returns a key for a service in the State.
// A key is composed of the State's servicePrefix (hashed) and the hash of the service string.
// This way we can avoid collisions and have a unique key for each service.
func (s *State) serviceKey(key string) string {
// hash the service string to avoid collisions
return s.servicePrefix + hex.EncodeToString([]byte(key))
}
// setService sets a service in the State.
func (s *State) setService(srv Service) {
// Always prepend the service key with the servicesStateKey to avoid collisions
s.Set(s.serviceKey(srv.String()), srv)
}
// Delete removes a key-value pair from the State.
func (s *State) deleteService(srv Service) {
s.Delete(s.serviceKey(srv.String()))
}
// serviceKeys returns a slice containing all keys present for services in the application's State.
func (s *State) serviceKeys() []string {
// Pre-allocate with estimated capacity to reduce allocations
keys := make([]string, 0, 8)
s.dependencies.Range(func(key, _ any) bool {
keyStr, ok := key.(string)
if !ok {
return true
}
if !strings.HasPrefix(keyStr, s.servicePrefix) {
return true // Continue iterating if key doesn't have service prefix
}
keys = append(keys, keyStr)
return true
})
return keys
}
// Services returns a map containing all services present in the State.
// The key is the hash of the service String() value and the value is the service itself.
func (s *State) Services() map[string]Service {
keys := s.serviceKeys()
services := make(map[string]Service, len(keys))
for _, key := range keys {
services[key] = MustGetState[Service](s, key)
}
return services
}
// ServicesLen returns the number of keys for services in the State.
func (s *State) ServicesLen() int {
length := 0
s.dependencies.Range(func(key, _ any) bool {
if str, ok := key.(string); ok && strings.HasPrefix(str, s.servicePrefix) {
length++
}
return true
})
return length
}
// GetService returns a service present in the application's State.
func GetService[T Service](s *State, key string) (T, bool) {
srv, ok := GetState[T](s, s.serviceKey(key))
return srv, ok
}
// MustGetService returns a service present in the application's State.
// It panics if the service is not found.
func MustGetService[T Service](s *State, key string) T {
srv, ok := GetService[T](s, key)
if !ok {
panic("state: service not found!")
}
return srv
}